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ATII GAMESHOW, Healthy Living Intervention for School Children in Nunavut: Evaluation Report

Galloway, Tracey and Healey, Gwen K. (2012) ATII GAMESHOW, Healthy Living Intervention for School Children in Nunavut: Evaluation Report. Project Report. Qaujigiartiit Health Research Centre!, Iqaluit, NU.

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Abstract

The purpose of this project was to improve the ability of Inuit children to make healthy choices about food and activity and carry health knowledge forward with them into adolescence and adulthood; to improve health literacy in Inuktitut; to engage children in a fun, team-style health promotion game; to promote and evaluate a local intervention developed by young, motivated Inuit youth workers in Nunavut.; to hire and train youth to lead and implement and deliver the intervention.

Item Type: Monograph (Project Report)
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    Uncontrolled Keywords: Educational Games - Inuit Health; Educational Games - Healthy Eating - Inuit; Educational Games - Nutrition - Nunavut; Health Knowledge - Inuit - Canada - Nunavut; Health Literacy - Inuit - Canada - Nunavut
    Subjects:
    Divisions:
    Date Deposited: 13 Jun 2014 20:14
    URI: http://library.vlt.is/id/eprint/92

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